
#ifndef _MEMBER_BPHYSICS_H_
#define _MEMBER_BPHYSICS_H_

#include <BPhysics>

namespace BWE
{
	BStringArray& FontPathList();

	class member_BPhysics
	{
	public:
		member_BPhysics(BPhysics* font);
		~member_BPhysics();

		BPhysics*		boss;
		BVector			gravity;
		BReal			mass;
		BVector			force;
		BReal			friction;
		BReal			elastane;
		BVector			velocity;
		BVector			rotation;
	};
}

#endif